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Tortle Samurai - Real Time Character

This is an original character I've been working on for a while. He was inspired by the Tortle race from Dungeons and Dragons.
I will likely revisit him at a later date, since I want to update his design to have armor, as well as give him unique accessories/weapons.

Base mesh was modeled in 3ds max, and then I moved his body to zbrush for sculpting, and textured everything in substance painter. Renders done in Marmoset Toolbag 3

Early test bakes of high poly to low.

Early test bakes of high poly to low.

Zbrush high poly and polypaint for the body

Zbrush high poly and polypaint for the body

Original base-mesh modeled in 3ds max

Original base-mesh modeled in 3ds max